![]() ![]() ![]() One can notice this when using the NimeZ modded drivers with the Navi Kernel.First turns off tire heating. ![]() I recently also discovered that they only re-included previously lost Unreal Engine 3 (DirectX9) optimizations for Navi RX 6000 GPUs when most of us reported the issue on Polaris and Vega for years. Ok, I see, so the artefacts are specifically related to AMD's Windows Vulkan driver and I actually thought they were on their game with at least their implementation of the Vulkan API. I would've liked to move to Linux otherwise, since I have done C++ programming on it before. Furthermore, yes this issue which I was experiencing with Doom was specifically on PopOS with the downloadable Steam and recommended Proton for Doom, but my drives are and was formatted to NTFS, since I have very large files on my secondary HDD's, which I cannot simply re-download when considering to make the move to Linux. Hi, so just to clarify, we should no longer report bugs then if we are on a Windows distribution? Since the D3D9 frontend in DXVK is advanced enough now. DXVK version: 1.10.1 (latest version, but was present as long as I can remember).Wine version: Testing on latest version of Windows 10, unfortunately I could not get Linux to work properly with my NTFS formats.At first I assumed it was related to dirt splatting on the windscreen of the car, but when I zoomed out to exterior view the squares were still present.īut from what I remember, DXVK improved the CPU overhead in the game by quite some margin, so it would be great to be able to use DXVK properly with it. So the game seems to be working 90% correctly, the only problem with using DXVK with it are these purple squared artefacts that pop up randomly across the screen, and they multiply as the race progresses. Need for Speed Shift 2 Unleashed, Highest settings, 3840x2160p, also using AMD Virtual Super Resolution. I just want to start of by saying thank you for the awesome job you guys are doing with DXVK, it has definitely improved over the years and especially helps in DX9 games where AMD lost optimizations for DX9 Unreal Engine 3 games after the removal of "Radeon Additional Settings" in 17.7.2 without a care of even finding someone who owns the game to test for the bug we have been reporting since 2017, even though they told me they were apparently working on a fix in 2018.īack to the top of NFSP Shift 2 Unleased: Software information ![]()
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